Using Internet of Things for Participatory Learning Enhancing Interactive Activity Design Mechanisms for Digital Learners

Authors

  • Thanarak Santhuenkaew Thai

Keywords:

อินเทอร์เน็ตของสรรพสิ่งเพื่อการเรียนรู้, การเรียนรู้แบบมีส่วนร่วม, กลไกการออกแบบกิจกรรมเชิง โต้ตอบ, ผู้เรียนดิจิทัล

Abstract

This article aims to examine the role of the Internet of Things (IoT) in promoting participatory learning among learners in the digital era. It focuses on the design of interactive learning activities that enable learners to engage in mutual interaction and construct their own knowledge within IoT-connected learning environments. The study presents a conceptual framework, case studies, and an analysis of effective approaches to utilizing IoT in educational contexts. The findings reveal that the integration of IoT not only enhances learning experiences but also fosters learners’ digital competencies and innovative thinking skills.

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Published

2026-08-31

How to Cite

Santhuenkaew, T. (2026). Using Internet of Things for Participatory Learning Enhancing Interactive Activity Design Mechanisms for Digital Learners. Innovation Technology Management Communication ITMC, 3(2), 77–90. retrieved from https://so14.tci-thaijo.org/index.php/itmc/article/view/2780