Constructing Immersive Experiences: Creative Practices of Virtual Painting in Depicting Hakka Walled Village Scenes
Main Article Content
Abstract
Hakka walled villages of southern Jiangxi are a vital component of traditional Chinese residential architecture and hold a significant position in Hakka culture. However, the number of these structures has plummeted from nearly 1,000 in the early years of the People's Republic of China to fewer than 700 today, necessitating an increasingly urgent conservation effort. As the value of traditional Chinese culture grows, the effective preservation and revitalization of the Hakka walled house culture of southern Jiangxi has become a key research topic. This study analyzes the artistic characteristics of walled house architecture and folk culture, exploring the spiritual and aesthetic values, underlying them and extracting cultural symbols from both architecture and folk customs. Leveraging the immersive painting tool Tilt Brush within virtual reality technology, the study explores artistic forms and creative methods within a virtual environment, enhancing the appeal of walled house art and identifying the intersection between traditional architectural culture and modern artistic creation. The resulting work results in four immersive virtual environments. The research showcases the artistic characteristics of walled house culture, leveraging the interactivity and immersive Ness of virtual art to enhance cultural communication. The study aims to present expressive and contemporary artworks in relevant exhibitions, walled house-themed museums, and other platforms. The study also explores the value of virtual painting in the digital preservation of traditional culture, ultimately contributing to the promotion and preservation of walled house culture.
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
This article is published under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0), which allows others to share the article with proper attribution to the authors and prohibits commercial use or modification. For any other reuse or republication, permission from the journal and the authors is required.References
Bai, H., & Shao, J. (2021). A study on factors influencing tourists’ acceptance of virtual reality technology: A case of the VR experience hall in the Forbidden City. Journal of Forestry and Ecology, (4), 451–459. https://doi.org/10.13320/j.cnki.hjfor.2021.0061
Csikszentmihalyi, M. J. (2017). Flow: The psychology of optimal experience. Translated by D. Q. Zhang. China: CITIC Press Corporation.
Han, Y. J. (2019). Research on contemporary digital visual art (Doctoral dissertation, Northeast Normal University).
Lei, S. (2018). The cultural characteristics of Hakka folk customs in southern Jiangxi under the background of cultural communication. Holiday Tourism, (9), 127–129.
Liu, X. (2003). Issues in folklore studies and Hakka cultural research: Reflections on the universality and linear perspective of Hakka studies. Jiangxi Social Sciences, (1), 118–121.
Sun, P. (2017). Artists should actively negotiate with virtual reality technologies that emphasize consciousness: A theoretical reflection on the application of VR in contemporary Chinese art. New Fine Arts, (10), 61–65.
Sun, Y. (2021). Research on immersive scene design in digital media art. (Doctoral dissertation, China National Academy of Arts).
Wan, Y. (1996). The origins and formation of walled villages in southern Jiangxi. Central China Architecture, (4).
Wang, M. (2015). Research on the publicness of contemporary cultural architecture in China. (Master’s thesis, South China University of Technology, Advisor He Jingtang).
Wang, Z., & Wang, Y. (2016). Analysis of the simulation of Hakka walled villages in southern Jiangxi based on Normal Map virtual technology. Journal of Hubei University of Science and Technology, (4), 12–16. https://doi.org/ 10.16751/j.cnki.hbkj.2016.04.004
Wu, N. N. (2019). Research on immersive virtual reality interactive art design. (Doctoral dissertation, Central Academy of Fine Arts).
Xiu, Y. (2017). Case studies of contemporary art in virtual reality. Art Panorama, (2), 78–79.
Zhong, F. (2013). Hakka folk customs related to “time” in southern Jiangxi. Journal of Gannan Normal University, 34(1), 7–10.
Zhou, J. (2012). Folk, customs, scholars, and folklore studies in the context of collective action: A discussion centered on the protection of Hakka Weilong houses. Folklore Studies, (3), 87–94. https://doi.org/10.133 70/j.cnki.fs.2012.03.009